We didn't expect much from a simple tile game. Here's why we kept opening it.
We didn't expect much from a simple tile game. Here's why we kept opening it.
Skill trees, level walls, and the fine line between depth and grind.
Sometimes you don't want a grind. You want a good tale and a comfortable chair.
Iron Tide Command made me rethink my skepticism about deep strategy on phones.
For the bus, the queue, and the coffee you're holding in your other hand.
A look behind the curtain at our process, biases and all.